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WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

By Kenwright

Master WebGL and GLSL to build high-performance graphics and compute applications in the browser.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn WebGL and GLSL from the ground up.
  • Build real-time 3D and compute applications.
  • Optimize performance for browser-based graphics.

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INSIDE THE BOOK

About this book

This all-in-one book covers everything from basic rendering to advanced GPU compute techniques using WebGL and GLSL. Whether you're building interactive 3D scenes, scientific simulations, or data visualizations, this book equips you with the tools and knowledge to harness the full power of the GPU in the browser.

From the publisher’s description

  • Learn WebGL and GLSL from the ground up.
  • Build real-time 3D and compute applications.
  • Optimize performance for browser-based graphics.
  • Explore creative coding and data visualization.

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ANOTHER PERSPECTIVE

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Reader review4

Recommended, with a caveat

Very good, with a few caveats. The core material is strong.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Oliver PerezBackend developer · Vancouver, BC
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Reader review5

A superb guide

Excellent from start to finish. No filler, no padding.

I have been working with graphics & design for a few years now and I still found plenty here that was new to me. I found myself making notes in the margins, which is always a good sign. I found myself making notes in the margins, which is always a good sign. One of those books that pays for itself within the first few chapters. Highly recommended.

Sophie RamirezQA lead · Hamburg, DE
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

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