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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.

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INSIDE THE BOOK

About this book

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

From the publisher’s description

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.
  • Explore GPU acceleration and optimization.

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ANOTHER PERSPECTIVE

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Reader review5

Highly recommended

Worth every page. I have already recommended it to two colleagues.

I had been on the fence about this one for a while, and I should have bought it sooner. A couple of chapters felt like they could have been merged, but that is a minor complaint. A few of the examples could be more realistic, but the underlying points come across clearly. The author clearly knows the subject deeply and has thought hard about how to teach it. I have already recommended it to two colleagues and will recommend it to more.

Lucas SandersQA lead · Vancouver, BC
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review4

Almost excellent

Good value. Not perfect, but I would buy another book from this author.

This is the third book I have read on graphics & design this year, and it is comfortably the best of them. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The chapters on graphics & design are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. A good addition to a technical library, as long as you know what you are buying.

Ravi RobertsTechnical writer · Lisbon, PT
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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