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Reader review3 / 5
A book of two halves
Three stars feels about right. Useful, but not essential.
I came to this book already familiar with the basics, and it still had plenty to offer. The progression from chapter to chapter is well thought out; nothing feels out of order. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Three stars feels about right. It will stay on my shelf, but it will not be the first one I reach for.
Recommended, with the caveat that it is not a gentle introduction.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Some of the material is available elsewhere, but rarely presented this clearly. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Recommended, with the caveat that it is not a gentle introduction.
Worth every page. I have already recommended it to two colleagues.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the material is available elsewhere, but rarely presented this clearly. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The writing is direct and does not waste space on filler, which I value in a technical book. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.
Nathan WalkerSelf-taught developer · São Paulo, BR
This is the one to get if you are serious about graphics.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. A couple of chapters felt like they could have been merged, but that is a minor complaint. The progression from chapter to chapter is well thought out; nothing feels out of order. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. This is the book I wish had existed when I started working with graphics.
Charlotte JacksonCloud architect · Buenos Aires, AR
A superb guide. The examples are small but complete.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I particularly liked the way the author builds up from simple cases before introducing the harder material. Worth the money and the reading time, without hesitation.
A worthwhile addition to my shelf, with realistic expectations.
I had been on the fence about this one for a while, and I should have bought it sooner. A couple of chapters felt like they could have been merged, but that is a minor complaint. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The book rewards careful reading. Skimming it would be a mistake. Four stars, and I suspect a second edition could easily push it to five.